3D Texturing

About the Course/Course Objective

The Texturing Artist is a person with 2D drawing and painting skills, he / she understands lighting, shades, colours and composition of the art work. He / she creates realistic textures that are applied to 3D models and environments in games, TV, shows etc.

Syllabus

Skills:

3D movies, Comprehend CGI, CG Lighting artist, Open ended activity, Lighting to 3D Primitive, Different types lights & light setup, presenting a organic model, lighting scenes according to environment or ambience.

CG Texturing artist, Open ended activity, Texture to 3D Primitive, Different types of Maps, Start using xNormal, Monster, Anisotropic Utensils, Projection Painting

Outputs:

Realistic glass, Desert scene, IES light, Gobo light, Bloom Effect, Indoor scene, Night lighting for Desert scene, Bokeh effect, HDRI lighting Earth/Globe, Sword, Stone, Wooden Chair, Glass and Milk texture, Bronze, Subsurface Scattering, Match Box

Detailed Syllabus:

3D Lighting & Texturing Artist

1.Watching 3D movies
2.Entering into CGI industry
3.Beginning with CGI
4.Taking a career path in 3D industry
5.Freelancing ,Selling 3D Content
6.Getting started with 3D software
7.Working with Blender
8.Situation first model
9.What is Lighting
10.How to use spot lamp to create table lamp lighting
11.How to apply atmospheric lighting to Desert scene
12.How to use point lamp to create lightball with pillars
13.How to use area light to create TV unit light setup
14.What are advantages of cycles render in lighting
15.How to use Global illumination colour bleeding light bouncing
16.How to use Light Path Node to create realistic glass
17.How to use Blackbody Node for color temperature
18.How to use emission shader to create neon light
19.How to illuminate a brick room using primitives with emitting light
20.How to light interior room using IES light
21.How to create IES lighting manually
22.How to use studio light for presenting a organic monster model
23.How to enhance Pool table using HDRI lighting
24.How to add realism to a scene using Gobo light
25.How to use Normal Map in lighting
26.How to bake AO maps for indoor room
27.How to add Bloom Effect to an image using composite nodes
28.How to enhance dessert scene by using Sun flare
29.How to use spot lamp as light shafts from the Tree
30.How to use camera and emission to create bokeh effect
31.How to add caustics for under water scene
32.How to enhance a Corridor scene by adding fog
33.How to create day lighting for indoor scene
34.How to light indoor scene in game engine
35.How to create night lighting for indoor scene
36.How to create night lighting for Desert scene
37.Begin with 3D Texturing: a new Texturing artist takes references
38.How to create Earth / Globe
39.How to create Colgate Box
40.How to create Match box
41.How to create different types of Maps
42.How to create Sword
43.How to create Stone
44.How to create Monster
45.How to apply Shaders to Primitive
46.How to texture on Sphere Objects in cycle render
47.How to create Wooden chair
48.How to create Bulb
49.How to create Glass and Milk Texture
50.How to create Gold
51.How to create Bronze
52.How to create Anisotropic Utensils
53.How to create Tea Cup (Ceramic Shading)
54.How to create Subsurface Scattering
55.How to use Projection Painting
56.Other than CG Lighting artist in brief
57.The Story of CGI